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MIDDLEWARE
2004
Springer
14 years 1 months ago
Toward a standard ubiquitous computing framework
This paper surveys a variety of subsystems designed to be the building blocks from which sophisticated infrastructures for ubiquitous computing are assembled. Our experience shows...
Martin Modahl, Bikash Agarwalla, Gregory D. Abowd,...
ATAL
2008
Springer
13 years 10 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
RAID
2009
Springer
14 years 2 months ago
Regular Expression Matching on Graphics Hardware for Intrusion Detection
The expressive power of regular expressions has been often exploited in network intrusion detection systems, virus scanners, and spam filtering applications. However, the flexibl...
Giorgos Vasiliadis, Michalis Polychronakis, Spyros...
NETGAMES
2006
ACM
14 years 2 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
MOBICOM
2005
ACM
14 years 1 months ago
VITP: an information transfer protocol for vehicular computing
Recent advances in wireless inter-vehicle communication systems enable the development of Vehicular Ad-Hoc Networks (VANET) and create significant opportunities for the deploymen...
Marios D. Dikaiakos, Saif Iqbal, Tamer Nadeem, Liv...