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» A System Dynamics Approach to Study Virtual Communities
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CGF
2004
82views more  CGF 2004»
13 years 8 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
JLP
2006
155views more  JLP 2006»
13 years 8 months ago
A formally grounded software specification method
One of the goals of software engineering is to provide what is necessary to write relevant, legible, useful descriptions of the systems to be developed, which will be the basis of...
Christine Choppy, Gianna Reggio
SIGUCCS
2005
ACM
14 years 1 months ago
An augmented campus design for context-aware service provision
This paper deals with the design of a multi-modal system for pervasive context-aware service provision and humanenvironment interaction in augmented environments by the use of Per...
Alessandro Genco, Giuseppe Reina, Paolo Raccuglia,...
ICDCS
2008
IEEE
14 years 2 months ago
PFC: Transparent Optimization of Existing Prefetching Strategies for Multi-Level Storage Systems
The multi-level storage architecture has been widely adopted in servers and data centers. However, while prefetching has been shown as a crucial technique to exploit the sequentia...
Zhe Zhang, Kyuhyung Lee, Xiaosong Ma, Yuanyuan Zho...
CHI
2004
ACM
14 years 1 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...