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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
SPAA
2005
ACM
14 years 29 days ago
Randomization does not reduce the average delay in parallel packet switches
Switching cells in parallel is a common approach to build switches with very high external line rate and a large number of ports. A prime example is the parallel packet switch (in...
Hagit Attiya, David Hay
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
14 years 28 days ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
GECCO
2004
Springer
139views Optimization» more  GECCO 2004»
14 years 24 days ago
Chemical Genetic Programming - Coevolution Between Genotypic Strings and Phenotypic Trees
Chemical Genetic Programming (CGP) is a new method of genetic programming that introduced collision-based biochemical processes and realized dynamic mapping from genotypic strings ...
Wojciech Piaseczny, Hideaki Suzuki, Hidefumi Sawai
IWMM
2004
Springer
98views Hardware» more  IWMM 2004»
14 years 23 days ago
Dynamic object sampling for pretenuring
Many state-of-the-art garbage collectors are generational, collecting the young nursery objects more frequently than old objects. These collectors perform well because young objec...
Maria Jump, Stephen M. Blackburn, Kathryn S. McKin...
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