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GI
2004
Springer
14 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
ENTCS
2007
115views more  ENTCS 2007»
13 years 9 months ago
Self Management and the Future of Software Design
Most software is fragile: even the slightest error, such as changing a single bit, can make it crash. As software complexity has increased, development techniques have kept pace t...
Peter Van Roy
CG
2002
Springer
13 years 9 months ago
Speeder Reader: An experiment in the future of reading
Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is, rapid serial visual presentation), and the interface metap...
Maribeth Back, Jonathan Cohen, Steve R. Harrison, ...
NOCS
2010
IEEE
13 years 7 months ago
Physical vs. Virtual Express Topologies with Low-Swing Links for Future Many-Core NoCs
The number of cores present on-chip is increasing rapidly. The on-chip network that connects these cores needs to scale efficiently. The topology of on-chip networks is an importan...
Chia-Hsin Owen Chen, Niket Agarwal, Tushar Krishna...
CCR
2007
110views more  CCR 2007»
13 years 9 months ago
Future internet research and experimentation: the FIRE initiative
The research community worldwide has increasingly drawn its attention to the weaknesses of the current Internet. Many proposals are addressing the perceived problems, ranging from...
Anastasius Gavras, Arto Karila, Serge Fdida, Marti...