Sciweavers

121 search results - page 22 / 25
» A Technique for Reconstructing Shape of Specular Surfaces
Sort
View
ECCV
2006
Springer
14 years 10 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
ISBI
2011
IEEE
13 years 8 days ago
Laplace-Beltrami eigenfunction expansion of cortical manifolds
We represent a shape representation technique using the eigenfunctions of Laplace-Beltrami operator and compare the performance with the conventional spherical harmonic (SPHARM) r...
Seongho Seo, Moo K. Chung
IPMI
2007
Springer
14 years 9 months ago
Liver Segmentation Using Sparse 3D Prior Models with Optimal Data Support
Abstract. Volume segmentation is a relatively slow process and, in certain circumstances, the enormous amount of prior knowledge available is underused. Model-based liver segmentat...
Charles Florin, Nikos Paragios, Gareth Funka-Lea, ...
ICCV
2007
IEEE
14 years 10 months ago
Coplanar Shadowgrams for Acquiring Visual Hulls of Intricate Objects
Acquiring 3D models of intricate objects (like tree branches, bicycles and insects) is a hard problem due to severe self-occlusions, repeated thin structures and surface discontin...
Shuntaro Yamazaki, Srinivasa G. Narasimhan, Simon ...
SIGGRAPH
2000
ACM
14 years 28 days ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...