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» A Temporal Proof System for General Game Playing
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ATAL
2007
Springer
16 years 1 days ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 11 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
156
Voted
ASSETS
2008
ACM
15 years 7 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
WEBIST
2008
15 years 7 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
AI
2007
Springer
16 years 2 days ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...