Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...