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» A Temporal Proof System for General Game Playing
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ACMACE
2011
ACM
14 years 5 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 12 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
QEST
2008
IEEE
16 years 7 days ago
Hintikka Games for PCTL on Labeled Markov Chains
We present Hintikka games for formulae of the probabilistic temporal logic PCTL and countable labeled Markov chains as models, giving an operational account of the denotational se...
Harald Fecher, Michael Huth, Nir Piterman, Daniel ...
JAR
2007
104views more  JAR 2007»
15 years 5 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
NETGAMES
2005
ACM
15 years 11 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...