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AIIDE
2006
13 years 9 months ago
A Testbed for Evaluating AI Research Systems in Commercial Games
David W. Aha, Matthew Molineaux, Philip Moore
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
IMC
2006
ACM
14 years 1 months ago
On the impact of research network based testbeds on wide-area experiments
An important stage of wide-area systems and networking research is to prototype a system to understand its performance when deployed in the real Internet. A key requirement of pro...
Himabindu Pucha, Y. Charlie Hu, Zhuoqing Morley Ma...
ICCBR
2005
Springer
14 years 1 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
AAAI
2012
11 years 10 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz