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ACMDIS
2000
ACM
13 years 11 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee
CHI
2007
ACM
14 years 7 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CSCW
2000
ACM
13 years 11 months ago
MUSICFX: an arbiter of group preferences for computer supported collaborative workouts
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
Joseph F. McCarthy, Theodore D. Anagnost
HCW
1998
IEEE
13 years 11 months ago
The Globus Project: A Status Report
The Globus project is a multi-institutional research e ort that seeks to enable the construction of computational grids providing pervasive, dependable, and consistent access to h...
Ian T. Foster, Carl Kesselman
CHI
2002
ACM
14 years 7 months ago
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments....
Andy Cockburn, Bruce J. McKenzie