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» A Theory for Game Theories
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DIALM
2003
ACM
175views Algorithms» more  DIALM 2003»
14 years 1 months ago
Equilibria in topology control games for ad hoc networks
We study topology control problems in ad hoc networks, where network nodes get to choose their power levels in order to ensure desired connectivity properties. Unlike most other w...
Stephan Eidenbenz, V. S. Anil Kumar, Sibylle Zust
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
14 years 29 days ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
IGPL
2007
149views more  IGPL 2007»
13 years 8 months ago
Logical and Philosophical Remarks on Quasi-Set Theory
Quasi-set theory is a theory for dealing with collections of indistinguishable objects. In this paper we discuss some logical and philosophical questions involved with such a theo...
Newton C. A. da Costa, Décio Krause