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» A Theory for Game Theories
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HT
2003
ACM
14 years 1 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
14 years 1 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
ATAL
2010
Springer
13 years 9 months ago
CTL.STIT: enhancing ATL to express important multi-agent system verification properties
We present the logic CTL.STIT, which is the join of the logic CTL with a multi-agent strategic stit-logic variant. CTL.STIT subsumes ATL, and adds expressivity to it that we claim...
Jan Broersen
COR
2006
86views more  COR 2006»
13 years 8 months ago
G-functions for the hermeneutic circle of evolution
Evolution by natural selection may include both frequency and density-dependence. Frequency-dependent selection is a kind of hermeneutic circle. As a literary term (and a school o...
Joel S. Brown, Thomas L. Vincent
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
14 years 2 months ago
Dynamic and distributed frequency assignment for energy and latency constrained MP-SoC
—In this paper we present an adaptive technique to locally adjust the frequency of processing elements on MP-SoC. The proposed method, based on Game Theory, optimizes the system ...
Diego Puschini, Fabien Clermidy, Pascal Benoit, Gi...