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CORR
2008
Springer
148views Education» more  CORR 2008»
13 years 8 months ago
Conversion/Preference Games
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. ...
Stéphane Le Roux, Pierre Lescanne, Ren&eacu...
AI
2007
Springer
13 years 8 months ago
An economist's perspective on multi-agent learning
We comment on the Shoham, Powers, and Grenager survey of multi-agent learning and game theory, emphasizing that some of their categories are important for economics and others are...
Drew Fudenberg, David K. Levine
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
14 years 2 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
CCL
1994
Springer
14 years 15 hour ago
How to Win a Game with Features
We employ the model-theoretic method of Ehrenfeucht-Fra sse Games to prove the completeness of the theory CFT, which has been introduced in 22] for describing rational trees in a ...
Rolf Backofen, Ralf Treinen
HICSS
2003
IEEE
207views Biometrics» more  HICSS 2003»
14 years 1 months ago
Multi-Agent Systems and Microeconomic Theory: A Negotiation Approach to Solve Scheduling Problems in High Dynamic Environments
Microeconomics offer a far developed theory on the subject of rational choice. This theory is applied to a multi-agent system, which has been modeled in order to establish schedul...
Hans Czap, Marc Becker