Deception is utilized by a variety of intelligent systems ranging from insects to human beings. It has been argued that the use of deception is an indicator of theory of mind [2] ...
– The role of serious games in validating computational sociocultural models is described. To accomplish this, we show the role of a cognitive engine in generating behaviors for ...
K. Brock Stitts, Colleen L. Phillips, Norman D. Ge...
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
— This paper analyzes a communication network with heterogeneous customers. We investigate priority queueing as a way to differentiate between these users. Customers join the net...
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ï...