Sciweavers

14084 search results - page 81 / 2817
» A Theory for Game Theories
Sort
View
IPL
2006
92views more  IPL 2006»
13 years 8 months ago
A constructive approach to sequential Nash equilibria
We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
René Vestergaard
ICASSP
2011
IEEE
12 years 11 months ago
A cross-layer optimization for energy-efficient MAC protocol with delay and rate constraints
We propose the energy efficient MAC algorithm in this paper. In the proposed algorithm, each node sets the contention window size with respect to the residual energy, the harvest...
Haksub Kim, Hyungkeuk Lee, Sanghoon Lee
ICAPR
2005
Springer
14 years 1 months ago
Recognition Tasks Are Imitation Games
There is need for more formal specification of recognition tasks. Currently, it is common to use labeled training samples to illustrate the task to be performed. The mathematical ...
Richard Zanibbi, Dorothea Blostein, James R. Cordy
NOSSDAV
2005
Springer
14 years 1 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
WSC
2000
13 years 9 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...