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» A Theory of Object-Oriented Design
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CW
2004
IEEE
14 years 1 months ago
Transmedial Worlds - Rethinking Cyberworld Design
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a wo...
Lisbeth Klastrup, Susana Pajares Tosca
AEI
2000
127views more  AEI 2000»
13 years 10 months ago
CAIRO: a concurrent engineering meeting environment for virtual design teams
This paper presents the software architecture for a next generation concurrent engineering environment that helps geographically separated designers and engineers to collaborate e...
Feniosky Peña-Mora, Karim Hussein, Sanjeev ...
ICSE
2001
IEEE-ACM
14 years 2 months ago
Theory of Software Reliability Based on Components
We present a foundational theory of software system reliability based on components. The theory describes how component developers can design and test their components to produce ...
Richard G. Hamlet, David V. Mason, Denise M. Woit
CRIWG
2007
13 years 11 months ago
Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios
Two of the most important research subjects during the development of intelligent authoring systems (IAS) for education are the modeling of knowledge and the extraction of knowledg...
Seiji Isotani, Riichiro Mizoguchi
CODES
2003
IEEE
14 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel