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» A Theory of Object-Oriented Design
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INTERACT
2003
15 years 7 months ago
Simulating 'Lived' User Experience - Virtual Immersion and Inclusive Design
: This paper explores the theories and practices underpinning Virtual Immersion, a discount technique proposed to help designers gain deep understanding of, and empathise with, the...
Jarinee Chattratichart, Patrick Jordan
ORL
2008
108views more  ORL 2008»
15 years 6 months ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
CSL
2002
Springer
15 years 6 months ago
Designs, Disputes and Strategies
Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
Claudia Faggian, Martin Hyland
140
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DESRIST
2009
Springer
79views Education» more  DESRIST 2009»
15 years 10 months ago
Power of peripheral designers: how users learn to design
In information system development, end-users often participate in design and in many cases learn to design their own system. Design, however, requires a distinct approach that use...
Yutaka Yamauchi
DPPI
2007
ACM
15 years 10 months ago
Reverse alarm clock: a research through design example of designing for the self
This paper documents a first attempt at "designing for the self", an approach to designing products intended to help people move closer to their idealized sense of self a...
Kursat Kursat Ozenc, James P. Brommer, Bong-keum J...