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» A Theory of Object-Oriented Design
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CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
MIR
2004
ACM
171views Multimedia» more  MIR 2004»
14 years 2 months ago
Mean version space: a new active learning method for content-based image retrieval
In content-based image retrieval, relevance feedback has been introduced to narrow the gap between low-level image feature and high-level semantic concept. Furthermore, to speed u...
Jingrui He, Hanghang Tong, Mingjing Li, HongJiang ...
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 2 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
MM
2004
ACM
192views Multimedia» more  MM 2004»
14 years 2 months ago
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and ...
Preetha Appan, Hari Sundaram, David Birchfield
MOBICOM
2004
ACM
14 years 2 months ago
FLSS: a fault-tolerant topology control algorithm for wireless networks
Topology control algorithms usually reduce the number of links in a wireless network, which in turn decreases the degree of connectivity. The resulting network topology is more su...
Ning Li, Jennifer C. Hou