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124
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 7 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
255
Voted
PERVASIVE
2011
Springer
14 years 5 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
128
Voted
TEC
2008
99views more  TEC 2008»
15 years 2 months ago
A Drug Candidate Design Environment Using Evolutionary Computation
Abstract-- This article describes the Candidate Design Environment we developed for efficient identification of promising drug candidates. Developing effective drugs from active mo...
M. Ihsan Ecemis, J. Wikel, C. Bingham, Eric Bonabe...
124
Voted
SSPR
2004
Springer
15 years 8 months ago
Combining Classifier for Face Identification at Unknown Views with a Single Model Image
Abstract. We investigate a number of approaches to pose invariant face recognition. Basically, the methods involve three sequential functions for capturing nonlinear manifolds of f...
Tae-Kyun Kim, Josef Kittler
107
Voted
CHI
2011
ACM
14 years 6 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...