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ICALP
2007
Springer
14 years 1 months ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi
HT
2009
ACM
14 years 9 days ago
Modeling and predicting group activity over time in online social media
This paper develops a probabilistic framework that can model and predict group activity over time on online social media. Users of social media sites such as Flickr often face the...
Munmun De Choudhury
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
14 years 1 months ago
Optimal Timing for Software Functionality Additions by Internet Portals
Managerial decisions regarding software functionality additions at Internet portals are interesting to senior managers involved in e-commerce. Portals can leverage software functi...
Robert J. Kauffman, Amy Ping Wu
ARC
2010
Springer
177views Hardware» more  ARC 2010»
14 years 2 months ago
An FPGA-Based Real-Time Event Sampler
This paper presents the design and FPGA-implementation of a sampler that is suited for sampling real-time events in embedded systems. Such sampling is useful, for example, to test ...
Niels Penneman, Luc Perneel, Martin Timmerman, Bjo...
CAV
2007
Springer
157views Hardware» more  CAV 2007»
14 years 1 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella