Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
Abstract. In this paper, we propose a robust fully non-supervised method dedicated to the segmentation of the brain in T1-weighted MR images. The first step consists in the analysi...
Jean-Francois Mangin, Olivier Coulon, Vincent Frou...
We describe a variant of a method used by modern graphic artists to design what are traditionally called Celtic knots, which are part of a larger family of designs called “mirro...