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GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
14 years 4 months ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
14 years 1 months ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
CGF
2008
156views more  CGF 2008»
13 years 10 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
MICCAI
1998
Springer
14 years 2 months ago
Robust Brain Segmentation Using Histogram Scale-Space Analysis and Mathematical Morphology
Abstract. In this paper, we propose a robust fully non-supervised method dedicated to the segmentation of the brain in T1-weighted MR images. The first step consists in the analysi...
Jean-Francois Mangin, Olivier Coulon, Vincent Frou...
DCG
2011
13 years 1 months ago
A Celtic Framework for Knots and Links
We describe a variant of a method used by modern graphic artists to design what are traditionally called Celtic knots, which are part of a larger family of designs called “mirro...
Jonathan L. Gross, Thomas W. Tucker