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» A Topological Method of Surface Representation
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IJCAI
2003
13 years 11 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
CGF
2005
156views more  CGF 2005»
13 years 10 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
ISBI
2006
IEEE
14 years 11 months ago
Landmark matching on the sphere using distance functions
Nonlinear registration of 3D surfaces is important in many medical imaging applications, including the mapping of longitudinal changes in anatomy, or of multi-subject functional M...
Natasha Lepore, Alex D. Leow, Paul M. Thompson
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
14 years 2 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
SI3D
1999
ACM
14 years 2 months ago
Haptic sculpting of dynamic surfaces
Conventional free-form surface design usually require tedious control-point manipulation and/or painstaking constraint specification via unnatural mouse-based interfaces. This pa...
Frank Dachille, Hong Qin, Arie E. Kaufman, Jihad E...