Information visualisation of large multivariate datasets presents certain unique challenges. Few tools currently exist to facilitate the interactive display of such information on...
We will discuss , the depth first implementation of APRIORI as devised in 1999 (see [8]). Given a database, this algorithm builds a trie in memory that contains all frequent item...
Previous work on minimizing weighted finite-state automata (including transducers) is limited to particular types of weights. We present efficient new minimization algorithms th...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...