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» A User Interaction Model for NFC Enabled Applications
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
HCI
2009
15 years 2 months ago
OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop
Recovery is an important aspect of user experience. However, current desktop environments lack a system-wide undo facility. OntoDesk is an ontology-based experimental desktop syste...
David Nemeskey, Buntarou Shizuki, Jiro Tanaka
MHCI
2005
Springer
15 years 10 months ago
Dynamic privacy management: a plug-in service for the middleware in pervasive computing
Context-aware applications can better meet users’ needs when sensing agents installed in the environment automatically provide input relevant to the application. However, this n...
Dan Hong, Mingxuan Yuan, Vincent Y. Shen
ICCV
2005
IEEE
15 years 10 months ago
Multimodal Human Computer Interaction: A Survey
Abstract. In this paper we review the major approaches to multimodal human computer interaction from a computer vision perspective. In particular, we focus on body, gesture, gaze, ...
Alejandro Jaimes, Nicu Sebe
CVIU
2007
108views more  CVIU 2007»
15 years 4 months ago
Multimodal human-computer interaction: A survey
Abstract. In this paper we review the major approaches to multimodal human computer interaction from a computer vision perspective. In particular, we focus on body, gesture, gaze, ...
Alejandro Jaimes, Nicu Sebe