Sciweavers

78 search results - page 4 / 16
» A Velocity-Based Approach for Simulating Human Collision Avo...
Sort
View
CA
1999
IEEE
14 years 13 hour ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
ICRA
2002
IEEE
108views Robotics» more  ICRA 2002»
14 years 19 days ago
Real-Time Obstacle Avoidance for Polygonal Robots with a Reduced Dynamic Window
In this paper we present an approach to obstacle avoidance and local path planning for polygonal robots. It decomposes the task into a model stage and a planning stage. The model ...
Kai Oliver Arras, Jan Persson, Nicola Tomatis, Rol...
ICRA
2010
IEEE
114views Robotics» more  ICRA 2010»
13 years 6 months ago
Navigating multiple simple-airplanes in 3D workspace
Abstract— We present an algorithm for collision-free navigation of multiple flying robots in three-dimensional workspace. Our approach extends the model of a simple car to a sim...
Jamie Snape, Dinesh Manocha
CGF
2008
130views more  CGF 2008»
13 years 7 months ago
An Adaptive Contact Model for the Robust Simulation of Knots
In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed...
Jonas Spillmann, Matthias Teschner
MIG
2009
Springer
14 years 2 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...