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» A Video Motion Capture System for Interactive Games
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NIPS
2003
15 years 5 months ago
Automatic Annotation of Everyday Movements
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actorâ...
Deva Ramanan, David A. Forsyth
SI3D
2009
ACM
15 years 8 months ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
DIGRA
2005
Springer
15 years 9 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ISMAR
2006
IEEE
15 years 10 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
ICRA
2007
IEEE
189views Robotics» more  ICRA 2007»
15 years 10 months ago
Stereo-based Markerless Human Motion Capture for Humanoid Robot Systems
Abstract— In this paper, we present an image-based markerless human motion capture system, intended for humanoid robot systems. The restrictions set by this ambitious goal are nu...
Pedram Azad, Ales Ude, Tamim Asfour, Rüdiger ...