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» A Video Motion Capture System for Interactive Games
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NIPS
2003
13 years 9 months ago
Automatic Annotation of Everyday Movements
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actorâ...
Deva Ramanan, David A. Forsyth
SI3D
2009
ACM
14 years 8 days ago
Human video textures
This paper describes a data-driven approach for generating photorealistic animations of human motion. Each animation sequence follows a user-choreographed path and plays continuou...
Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, ...
DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ISMAR
2006
IEEE
14 years 1 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
ICRA
2007
IEEE
189views Robotics» more  ICRA 2007»
14 years 1 months ago
Stereo-based Markerless Human Motion Capture for Humanoid Robot Systems
Abstract— In this paper, we present an image-based markerless human motion capture system, intended for humanoid robot systems. The restrictions set by this ambitious goal are nu...
Pedram Azad, Ales Ude, Tamim Asfour, Rüdiger ...