As the use of applications employing video contents becomes widespread, it is crucial for representation systems to be able to handle video effectively and flexibly. In this pape...
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Video provides not only rich visual cues such as motion and appearance, but also much less explored long-range temporal interactions among objects. We aim to capture such interact...
José, Lezama, Karteek Alahari, Josef Sivic, Ivan ...
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...