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» A Video Motion Capture System for Interactive Games
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ICMCS
2000
IEEE
172views Multimedia» more  ICMCS 2000»
14 years 1 days ago
Multi Layer Video Object Database based on Interactive Annotation and its Application
As the use of applications employing video contents becomes widespread, it is crucial for representation systems to be able to handle video effectively and flexibly. In this pape...
Tomoyuki Yatabe, Hiroshi Kawasaki, Hiroshi Mo, Mas...
CA
1996
IEEE
13 years 11 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
EDUTAINMENT
2006
Springer
13 years 11 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
CVPR
2011
IEEE
12 years 11 months ago
Track to the future: Spatio-temporal video segmentation with long-range motion cues
Video provides not only rich visual cues such as motion and appearance, but also much less explored long-range temporal interactions among objects. We aim to capture such interact...
José, Lezama, Karteek Alahari, Josef Sivic, Ivan ...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...