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» A Video Motion Capture System for Interactive Games
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SIGGRAPH
2000
ACM
14 years 7 hour ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
CDC
2008
IEEE
100views Control Systems» more  CDC 2008»
14 years 2 months ago
A pursuit game with range-only measurements
—We address a discrete-time, pursuit-evasion game with alternate moves played between two kinds of players: the pursuer and the evader. The pursuer wishes to capture the evader w...
Shaunak Dattaprasad Bopardikar, Francesco Bullo, J...
ACIVS
2005
Springer
14 years 1 months ago
An Image Sensor with Global Motion Estimation for Micro Camera Module
We describe in this paper the building of a vision sensor able to provide video capture and the associated global motion between two consecutive frames. Our objective is to propose...
F. Gensolen, Guy Cathebras, Lionel Martin, Michel ...
CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
14 years 2 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai