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» A Video Motion Capture System for Interactive Games
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IVA
2009
Springer
14 years 2 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ACMDIS
2006
ACM
14 years 1 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal
SIGGRAPH
1995
ACM
13 years 11 months ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams
PAMI
2011
13 years 2 months ago
Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera
—Extracting high-quality dynamic foreground layers from a video sequence is a challenging problem due to the coupling of color, motion, and occlusion. Many approaches assume that...
Guofeng Zhang, Jiaya Jia, Wei Hua, Hujun Bao
SIBGRAPI
2007
IEEE
14 years 1 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...