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» A Video Motion Capture System for Interactive Games
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TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 2 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
ATAL
2004
Springer
14 years 1 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann
RTAS
2008
IEEE
14 years 2 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
PCM
2009
Springer
184views Multimedia» more  PCM 2009»
14 years 2 months ago
Immersive Mixed Media Augmented Reality Applications and Technology
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...
ICCV
2009
IEEE
1075views Computer Vision» more  ICCV 2009»
15 years 19 days ago
LabelMe video: Building a Video Database with Human Annotations
Currently, video analysis algorithms suffer from lack of information regarding the objects present, their interactions, as well as from missing comprehensive annotated video dat...
Jenny Yuen, Bryan Russell, Ce Liu, Antonio Torralb...