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» A Video Motion Capture System for Interactive Games
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2004
Springer
14 years 1 months ago
Video Contents Acquisition and Editing for Conversation Scene
This paper introduces a novel method for capturing conversation scenes and editing of the obtained videos. This system aims to acquire high-quality videos and to utilize them for m...
Takashi Nishizaki, Ryo Ogata, Yuichi Nakamura, Yui...
MM
2003
ACM
235views Multimedia» more  MM 2003»
14 years 27 days ago
Active capture: automatic direction for automatic movies
The Active Capture demonstration is part of a new computational media production paradigm that transforms media production from a manual mechanical process into an automated compu...
Marc Davis, Jeffrey Heer, Ana Ramirez
ACMACE
2004
ACM
14 years 1 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
AINA
2010
IEEE
14 years 23 days ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
VRST
2003
ACM
14 years 27 days ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...