Sciweavers

420 search results - page 31 / 84
» A Video Motion Capture System for Interactive Games
Sort
View
DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ECCV
2008
Springer
14 years 9 months ago
Multi-camera Tracking and Atypical Motion Detection with Behavioral Maps
Abstract. We introduce a novel behavioral model to describe pedestrians motions, which is able to capture sophisticated motion patterns resulting from the mixture of different cate...
Jérôme Berclaz, François Fleur...
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Worthy visual content on mobile through interactive video streaming
This paper builds on an interactive streaming architecture that supports both user feedback interpretation, and temporal juxtaposition of multiple video bitstreams in a single str...
Ivan Alen Fernandez, Christophe De Vleeschouwer, F...
IJVR
2006
199views more  IJVR 2006»
13 years 7 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
AVSS
2007
IEEE
14 years 2 months ago
On the effect of motion segmentation techniques in description based adaptive video transmission
This paper presents the results of analysing the effect of different motion segmentation techniques in a system that transmits the information captured by a static surveillance ca...
Juan Carlos San Miguel, José María M...