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» A Video Motion Capture System for Interactive Games
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TROB
2008
140views more  TROB 2008»
13 years 7 months ago
Analysis of Humanoid Appearances in Human-Robot Interaction
- It is important to identify how much the appearance of a humanoid robot affects human behaviors toward it. We compared participants' impressions of and behaviors toward two ...
Takayuki Kanda, Takahiro Miyashita, Taku Osada, Yu...
CVPR
2008
IEEE
14 years 9 months ago
Principled fusion of high-level model and low-level cues for motion segmentation
High-level generative models provide elegant descriptions of videos and are commonly used as the inference framework in many unsupervised motion segmentation schemes. However, app...
Arasanathan Thayananthan, Masahiro Iwasaki, Robert...
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
ICPR
2006
IEEE
14 years 8 months ago
ViSE: Visual Search Engine Using Multiple Networked Cameras
We propose a Visual Search Engine (ViSE) as a semi-automatic component in a surveillance system using networked cameras. The ViSE aims to assist the monitoring operation of huge a...
Anil K. Jain, Itaru Kitahara, Kiyoshi Kogure, Nori...
PCM
2005
Springer
170views Multimedia» more  PCM 2005»
14 years 1 months ago
Realtime Control for Motion Creation of 3D Avatars
In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...