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» A Video Motion Capture System for Interactive Games
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VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
15 years 10 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
145
Voted
TRECVID
2008
15 years 5 months ago
Detecting Single-Actor Events in Video Streams for TRECVid 2008
This paper presents the systems and results for the Event Detection task of the TRECVid 2008 evaluation campaign. The kind of events addressed are single-actor, without requiring ...
Andreas Stergiou, Aristodemos Pnevmatikakis, Lazar...
196
Voted
TOG
2012
215views Communications» more  TOG 2012»
13 years 6 months ago
Videoscapes: exploring sparse, unstructured video collections
The abundance of mobile devices and digital cameras with video capture makes it easy to obtain large collections of video clips that contain the same location, environment, or eve...
James Tompkin, Kwang In Kim, Jan Kautz, Christian ...
131
Voted
ICRA
2008
IEEE
297views Robotics» more  ICRA 2008»
15 years 10 months ago
Fast 3D reconstruction of human shape and motion tracking by parallel fast level set method
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Yumi Iwashita, Ryo Kurazume, Kenji Hara, Seiichi U...
109
Voted
CHI
2008
ACM
16 years 4 months ago
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and accel...
Brendan Walker, Holger Schnädelbach, Michael ...