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PRESENCE
2002
105views more  PRESENCE 2002»
13 years 7 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
CW
2004
IEEE
13 years 11 months ago
Joyfoot's Cyber System: A Virtual Landscape Walking Interface Device for Virtual Reality Applications
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...
CSEE
2008
Springer
13 years 9 months ago
An Evaluation of a Mobile Game Concept for Lectures
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
Alf Inge Wang, Terje Øfsdahl, Ole Kristian ...
ICRA
2003
IEEE
105views Robotics» more  ICRA 2003»
14 years 1 months ago
Foveated observation of shape and motion
– Robotic navigation and interaction frequently require that the shape and motion of external objects and events be observed. Many interesting events occur at mixed scales. Subtl...
James Davis, Xing Chen
CVPR
2008
IEEE
14 years 9 months ago
Geo-spatial aerial video processing for scene understanding and object tracking
This paper presents an approach to extracting and using semantic layers from low altitude aerial videos for scene understanding and object tracking. The input video is captured by...
Jiangjian Xiao, Hui Cheng, Feng Han, Harpreet S. S...