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» A Video Motion Capture System for Interactive Games
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MVA
2002
215views Computer Vision» more  MVA 2002»
13 years 7 months ago
Robust Tracking Algorithm Based on Color and Edge Distribution for Real-time Video Based Motion Capture Systems
This paper describes a robust tracking algorithm for real-time, video based motion capture systems. Conventional motion capture systems are unable to capture motion data in real t...
Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima
IWEC
2007
13 years 9 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
CA
1998
IEEE
13 years 12 months ago
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
John Isidoro, Stan Sclaroff
IJCV
2010
261views more  IJCV 2010»
13 years 6 months ago
HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion
While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing meth...
Leonid Sigal, Alexandru O. Balan, Michael J. Black
PG
2003
IEEE
14 years 26 days ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai