This paper describes a robust tracking algorithm for real-time, video based motion capture systems. Conventional motion capture systems are unable to capture motion data in real t...
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing meth...
Leonid Sigal, Alexandru O. Balan, Michael J. Black
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...