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» A Video Motion Capture System for Interactive Games
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AGENTS
2000
Springer
14 years 1 months ago
Expressive autonomous cinematography for interactive virtual environments
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inha...
Bill Tomlinson, Bruce Blumberg, Delphine Nain
JVCA
2002
157views more  JVCA 2002»
13 years 8 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
ICMCS
2006
IEEE
219views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Analysis of Multi-User Congestion Control for Video Streaming Over Wireless Networks
When multiple video sources are live-encoded and transmitted over a common wireless network, each stream needs to adapt its encoding parameters to wireless channel fluctuations, ...
Xiaoqing Zhu, Bernd Girod
P2P
2005
IEEE
14 years 2 months ago
Quantifying Agent Strategies under Reputation
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Sergio Marti, Hector Garcia-Molina
CHI
2003
ACM
14 years 9 months ago
Videography for telepresentations
Our goal is to help automate the capture and broadcast of lectures to remote audiences. There are two inter-related components to the design of such systems. The technology compon...
Yong Rui, Anoop Gupta, Jonathan Grudin