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» A Video Motion Capture System for Interactive Games
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EUROSSC
2007
Springer
14 years 3 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
CHI
2006
ACM
14 years 9 months ago
Virtual rap dancer: invitation to dance
This paper presents a virtual rap dancer that is able to dance to the beat of music coming in from music recordings, beats obtained from music, voice or other input through a micr...
Dennis Reidsma, Anton Nijholt, Ronald Poppe, Rutge...
MUM
2005
ACM
129views Multimedia» more  MUM 2005»
14 years 2 months ago
Mobile camera-based adaptive viewing
In this paper, we present an approach for facilitating user interaction on mobile devices, focusing on camera-enabled mobile phones. A user interacts with an application by moving...
Antonio Haro, Koichi Mori, Vidya Setlur, Tolga K. ...
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 8 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
INFOCOM
2009
IEEE
14 years 3 months ago
OneClick: A Framework for Measuring Network Quality of Experience
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao