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» A Video Motion Capture System for Interactive Games
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INTETAIN
2005
Springer
14 years 1 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
EUROMICRO
2004
IEEE
13 years 11 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
BSN
2009
IEEE
330views Sensor Networks» more  BSN 2009»
13 years 11 months ago
Speckled Tango Dancers: Real-Time Motion Capture of Two-Body Interactions Using On-body Wireless Sensor Networks
: This project investigates the application of a fully wireless network of inertial sensors for full-body, 3-D motion capture, for the real-time analysis of Tango dancing. Towards ...
D. K. Arvind, Aris Valtazanos
WIAMIS
2009
IEEE
14 years 2 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
PSIVT
2009
Springer
187views Multimedia» more  PSIVT 2009»
14 years 2 months ago
Video-Based Motion Capturing for Skeleton-Based 3D Models
In this paper, a semi-automatic method to capture motion data from a single-camera video is proposed. The input video is first segmented and analyzed, and a 3D character model wit...
Liang-Yu Shih, Bing-Yu Chen, Ja-Ling Wu