This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
We present the Spontal database of spontaneous Swedish dialogues. 120 dialogues of at least 30 minutes each have been captured in high-quality audio, high-resolution video and wit...
Jens Edlund, Jonas Beskow, Kjell Elenius, Kahl Hel...
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...