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» A Video Motion Capture System for Interactive Games
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FDG
2009
ACM
14 years 2 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
LREC
2010
156views Education» more  LREC 2010»
13 years 9 months ago
Spontal: A Swedish Spontaneous Dialogue Corpus of Audio, Video and Motion Capture
We present the Spontal database of spontaneous Swedish dialogues. 120 dialogues of at least 30 minutes each have been captured in high-quality audio, high-resolution video and wit...
Jens Edlund, Jonas Beskow, Kjell Elenius, Kahl Hel...
DCC
2002
IEEE
14 years 7 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh
ICCV
2009
IEEE
13 years 5 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg