This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
In this paper, we propose a trust management framework for network virtualization environments. The proposed framework helps distinguish among the infrastructure providers based o...