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AIIDE
2009
13 years 11 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
UIST
2010
ACM
13 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
SI3D
1995
ACM
14 years 1 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer
WSC
2001
13 years 11 months ago
A virtual environment for simulating manufacturing operations in 3D
This paper presents a method for simulating basic manufacturing operations (unload, load, process, move, and store) in a 3D virtual environment. The virtual environment provides a...
Ravi Chawla, Amarnath Banerjee
CORR
2010
Springer
88views Education» more  CORR 2010»
13 years 10 months ago
Dynamic and Transparent Analysis of Commodity Production Systems
We propose a framework that provides a programming interface to perform complex dynamic system-level analyses of deployed production systems. By leveraging hardware support for vi...
Aristide Fattori, Roberto Paleari, Lorenzo Martign...