Sciweavers

32 search results - page 4 / 7
» A Virtual Model of Spring Reverberation
Sort
View
HAPTICS
2007
IEEE
14 years 1 months ago
Shaping Event-Based Haptic Transients Via an Improved Understanding of Real Contact Dynamics
Haptic interactions with stiff virtual surfaces feel more realistic when a short-duration transient is added to the spring force at contact. But how should this event-based transi...
Jonathan Fiene, Katherine J. Kuchenbecker
CORR
2010
Springer
60views Education» more  CORR 2010»
13 years 4 months ago
Stiffness modelling of parallelogram-based parallel manipulators
Abstract. The paper presents a methodology to enhance the stiffness analysis of parallel manipulators with parallelogram-based linkage. It directly takes into account the influence...
Anatoly Pashkevich, Alexandr Klimchik, Stép...
ISMAR
2009
IEEE
14 years 2 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
MICCAI
2004
Springer
14 years 21 days ago
Flexible Needle Steering and Optimal Trajectory Planning for Percutaneous Therapies
Flexible needle insertion into viscoelastic tissue is modeled in this paper with a linear beam supported by virtual springs. Using this simplified model, the forward and inverse ki...
Daniel Glozman, Moshe Shoham
TVCG
2008
135views more  TVCG 2008»
13 years 7 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright