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PRESENCE
1998
108views more  PRESENCE 1998»
13 years 7 months ago
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity
Two experiments investigated components of participants’ spatial knowledge when they navigated large-scale ‘‘virtual buildings’’ using ‘‘desk-top’’ (i.e., nonimm...
Roy A. Ruddle, Stephen J. Payne, Dylan M. Jones
PRESENCE
2007
156views more  PRESENCE 2007»
13 years 7 months ago
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
A distributed virtual environment (DVE) is a software system that allows users on a network to interact with each other by sharing a common view of their states. As users are geog...
Dongman Lee, Mingyu Lim, Seunghyun Han, Kyungmin L...
PRESENCE
2006
89views more  PRESENCE 2006»
13 years 7 months ago
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interact
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
Jeremy N. Bailenson, Nick Yee
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 7 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
VRST
2000
ACM
13 years 12 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan