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HICSS
2008
IEEE
137views Biometrics» more  HICSS 2008»
14 years 1 months ago
Marketing Using Web 2.0
The increasing popularity of Web 2.0 tools, such as blogs, wikis, and virtual worlds, is fundamentally changing how consumers use the Web. The basic core of Web 2.0, that users ca...
Salvatore Parise, Patricia J. Guinan
HICSS
2003
IEEE
104views Biometrics» more  HICSS 2003»
14 years 19 days ago
Science Investigation System for Telescopes in Education Research
The Virtual Telescopes in Education (VTIE) project, is providing tools for teaching astronomy in K-12 classrooms using remotely controlled telescopes. VTIE's main goal to pro...
Susan Hoban, John G. Keating, Joel Sachs, Daniel L...
WISES
2003
13 years 8 months ago
Logical versus Physical Programming for Ubiquitous Applications
— Ubiquitous computing provides services to users, according to their current situation. Interactions with such programs are as implicit as possible. We find among the applicati...
Julien Pauty, Michel Banâtre, Paul Couderc
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
MM
2010
ACM
220views Multimedia» more  MM 2010»
13 years 5 months ago
Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat
Bateau Ivre is a project presented on the Seine River to make a large audience aware of the possible developments of Augmented Reality through an artistic installation in a mobile...
Christian Jacquemin, Wai Kit Chan, Matthieu Courge...