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WSC
2004
13 years 9 months ago
The Hats Simulator
The Hats Simulator is designed to be a lightweight proxy for many intelligence analysis problems, and thus a test environment for analysts' tools. It is a virtual world in wh...
Paul R. Cohen, Clayton T. Morrison
ATAL
2004
Springer
14 years 29 days ago
Integrating Autonomous Behavior and User Control for Believable Agents
Autonomous agents can help users by taking on a substantial workload, and performing tasks that are too complex for a human. However, in some systems complete autonomy is undesira...
Marco Gillies, Daniel Ballin

Publication
261views
13 years 8 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
BCSHCI
1997
13 years 9 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
FDG
2009
ACM
14 years 2 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...