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GPU Rigid Skinning based on a Refined Skeletonization Method

14 years 1 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from decomposed character models. Then, to avoid the artifacts generated in previous skinning approaches and the associated high training costs, we develop an efficient and robust rigid skinning technique that applies blending patches around joints. To achieve real time animation, we have adapted all steps of our rigid skinning algorithm so that they are performed efficiently on the GPU. Finally, we present an evaluation of our methods against four criteria: efficiency, quality, scope, and robustness.
Andreas Vasilakis, Ioannis Fudos
Added 20 Nov 2010
Updated 04 Dec 2010
Type Journal
Year 2010
Where Computer Animation and Virtual Worlds
Authors Andreas Vasilakis, Ioannis Fudos
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