We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
In this paper, we propose an architecture to regulate the bandwidth usage of multimedia streams in networked virtual environments. In this architecture, intelligent proxies are pla...
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
This paper presents personal networks, which integrate a VPN and the per-VPN execution environments of the hosts included in the VPN. The key point is that each execution environm...
Kenichi Kourai, Toshio Hirotsu, Koji Sato, Osamu A...
—In a distributed virtual environment interest management schemes attempt to ensure virtual world objects exchange messages only if they are interacting. This provides an opportu...