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VLC
2008
132views more  VLC 2008»
13 years 8 months ago
Enforced generative patterns for the specification of the syntax and semantics of visual languages
We present the new notion of enforced generative pattern, a structure that declares positive or negative conditions that must be satisfied by a model. Patterns are applied to tran...
Paolo Bottoni, Esther Guerra, Juan de Lara
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
14 years 2 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
BICOB
2010
Springer
14 years 1 months ago
A Grid-Enabled Problem Solving Environment for QTL Analysis in R
We present a grid-enabled problem solving environment (PSE), for multidimensional QTL analysis. The concept of a computational grid has not been fully realized within this and oth...
Mahen Jayawardena, Carl Nettelblad, Salman Zubair ...
ISMAR
2003
IEEE
14 years 2 months ago
DART: The Designer's Augmented Reality Toolkit
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past ...
Blair MacIntyre, Maribeth Gandy, Jay David Bolter,...
CHI
2011
ACM
13 years 12 days ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane