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CANDC
2005
ACM
13 years 10 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
DGO
2006
109views Education» more  DGO 2006»
13 years 10 months ago
Interactive design best practices for the public sector
Generally speaking, best practices in the field of interactive design are often derived from private-sector practice or purely aesthetic considerations; the specific concerns of p...
Eric Miller
EUSFLAT
2007
468views Fuzzy Logic» more  EUSFLAT 2007»
13 years 10 months ago
Soft Computing Robot Navigation Case Study
This contribution presents Soft Computing Robot Navigation for mobile robot SCORCAS, a Case Study. The Navigation uses fuzzy logic experienced on mobile robot systems. Fuzzy logic...
Dimitar Vassilev Lakov, Margarita Raykova Saraliev...
MOBISYS
2008
ACM
14 years 8 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...
ITS
2004
Springer
123views Multimedia» more  ITS 2004»
14 years 2 months ago
Combining Heuristics and Formal Methods in a Tool for Supporting Simulation-Based Discovery Learning
Abstract. This paper describes the design of a tool to support learners in simulation-based discovery learning environments. The design redesigns and extents a previous tool to ove...
Koen Veermans, Wouter R. van Joolingen