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VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
14 years 1 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
ASSETS
2000
ACM
14 years 1 months ago
Neck range of motion and use of computer head controls
Abstract—Head controls provide an alternative means of computer access. This study determined whether neck movement limitations are associated with reduced performance with such ...
Edmund F. LoPresti, David M. Brienza, Jennifer Ang...
CHI
2010
ACM
14 years 1 months ago
Mobile questionnaires for user experience evaluation
As user experience studies move from laboratories to mobile context, we need tools for collecting data in natural settings. Based on the results from a pilot study, we present ear...
Heli Väätäjä, Virpi Roto
VISUALIZATION
1998
IEEE
14 years 1 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
SIGGRAPH
1998
ACM
14 years 1 months ago
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
Brygg Ullmer, Hiroshi Ishii, Dylan Glas